This course aims to make it easier for entities and schools to adapt their classrooms in line with the process of methodological change being experienced. Through analysis of different best practices in the design of classrooms and learning areas, teachers will be able to have some guidelines in order to improve the quality of their spaces, as well as manuals to design and build pieces of furniture for their classroom with their students.
Introduction to the importance of space
Space features to facilitate learning
BBPP examples in school architecture and classroom design
Dynamics which include students in their classroom design
Digital making is presented as a revolutionary tool in all aspects, but perhaps one of the most interesting things is its usefulness as a tool in the classroom. On the one hand, because we are talking about acquiring skills that directly make it easier to find employment tomorrow, and on the other, because the approach to these technologies brings implicit - in addition to the technical - a strong social component; it brings to the forefront to approach and demonstrate the virtues of the collaborative versus the aggressive individualism in which we are immersed.
This introductory course in digital making is open as it targets teachers, students and anyone with an interest in entering the world of digital design and manufacturing. The course focuses on two specific areas; Vector 2D design and 3D design or modeling, each aimed at technologies such as laser cutting or 3D printing that turn our designs into tangible objects.
The course is structured set of micro video pills to facilitate the assimilation of the contents as efficiently as possible. The videos are accompanied by the teaching material needed for the realization of practical exercises that implement the tools learned during the course.
A MOOC course to learn about the safe and responsible use of ICT (Information and Communication Technologies). The course covers a variety of subjects including digital identity, network privacy management, netiquette and risks for teens on the network. Estimated total time needed: 10 hours
Have you ever been curious about how mobile apps work? Do you want to create your own? If so, this is your course! You'll know how an app works and you'll be able to create your own and get it up and running on mobile devices.
Through guides and videos, we will accompany you in order to understand each of the fundamental concepts and create, step by step, your first project. Let's get to it!
This course accompanies teachers in the implementation of the ABP methodology, where students carry out a process of research, learning and creation that culminates with the response to a problem or the creation of a prototype. Learn about tools to design rigorous learning projects that incorporate the contents and skills that correspond to the training subjects the students follow.