Digital making is presented as a revolutionary tool in all aspects, but perhaps one of the most interesting things is its usefulness as a tool in the classroom. On the one hand, because we are talking about acquiring skills that directly make it easier to find employment tomorrow, and on the other, because the approach to these technologies brings implicit - in addition to the technical - a strong social component; it brings to the forefront to approach and demonstrate the virtues of the collaborative versus the aggressive individualism in which we are immersed.
This introductory course in digital making is open as it targets teachers, students and anyone with an interest in entering the world of digital design and manufacturing. The course focuses on two specific areas; Vector 2D design and 3D design or modeling, each aimed at technologies such as laser cutting or 3D printing that turn our designs into tangible objects.
The course is structured set of micro video pills to facilitate the assimilation of the contents as efficiently as possible. The videos are accompanied by the teaching material needed for the realization of practical exercises that implement the tools learned during the course.
This course reflects on the importance of motivating students, so they become aware that they can do everything they set out to do, and to change certain perceptions they have of themselves. Strategies are designed in the classroom to generate motivation in students. This aims to make students understand the benefits that learning can bring and what skills they possess in order to achieve it.
Improve your skills with Arduino!
If you are here, it's because you already know what Arduino is and how to program it, but ...How far can we go? With this course you will see that the possibilities of Arduino are almost endless, and you will find out about the great variety of projects that you can create. Do you dare to continue improving your programming skills and go into depth with robotics wit Arduino? Let's go!
This course accompanies teachers in the implementation of the ABP methodology, where students carry out a process of research, learning and creation that culminates with the response to a problem or the creation of a prototype. Learn about tools to design rigorous learning projects that incorporate the contents and skills that correspond to the training subjects the students follow.